![]() Kicking a generator while active removes 20% of its current progress. Pop Goes the Weasel: After hooking a survivor, this perk becomes active for up to 45 seconds.Gives Trickster an edge against higher rated survivors when he would normally struggle. ![]() Gen-slow perks keep the generators under control so Trickster has more time early in the game to gain an advantage.Allows Trickster to block windows quickly and cut off chases with pro-looping survivors.This build aims to cripple those particular survivors in order for Trickster to end chases quickly and continue his onslaught. Veteran survivors can dodge his blades and still keep their distance long-enough to draw chases out which is Trickster’s bane. Trickster does decently enough when it comes to anti-looping thanks to his throwing knives, but only to an extent. The longer it takes for the laceration meter to go down, the fewer blades it will take over-all for it to fill up and injure or down the target.Ī window can mean the difference between escape and sacrifice for a Survivor. Trickster tends to rely on his throwing knives to help end chases quickly. Ripper Brace: Moderately increases the time before a survivor’s laceration meter begins to decay.This add-on helps Trickster cross the map a bit faster to continue or begin chases with survivors. Caged-Heart Shoes: Moderately increases movement speed while throwing blades.Plus the survivors working on it scream which briefly indicates their presence near that generator for even more tracking potential. 15% is quite a bit of progress and usually gives him plenty of time to reach it and damage it before survivors can bring that progression back up. This perk rewards Trickster for his ability to end chases quickly with generator slow-down. ![]() If a survivor is hooked on a scourge hook, the generator with the most progress will explode causing any survivor working on it to scream and the generator will instantly lose up to 15% of its completion progress. Scourge Hook: Pain Resonance: Four hooks have their aura’s turned white at the beginning of the game to signify them as “scourge” hooks. ![]() This perk makes hiding in lockers a gamble as exiting will reveal their location anyway and make them an easy target for a single-melee instant down. Survivors often hide in lockers in fear of Barbecue & Chili as their auras will not be visible if they hide right as a survivor is being hooked.
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